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CROUDS HAJ DROPDEADFASTER HOTHUTHIKE YOUAREGOINGTOTAKEABATHINGOODLUCK THISISWHATILOOKEDLIKEWHENIWASAHUMAN THEREWERECUTSANDABRASIONSTOTHEBROWANDJAW
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BLINDHAED
multi-layered installation
institutional solo exhibition
Galerie Stadt Sindelfingen - Schaufenster junge Kunst
08.03.2025 - 25.05.2025


Galerie Stadt Sindelfingen is pleased to present BLINDHAED, the first institutional solo exhibition by Justin Urbach (*1995 in Munich). BLINDHAED allows us to see beyond what our eyes are capable of perceiving. Seeing is a sensory practice that guides us through the world, making it accessible and tangible. It serves as a means of constructing knowledge and fundamentally shapes our understanding of reality. But how do we see, how do images enter our consciousness and how are they altered? And what does it mean when seeing is no longer a natural process? In two contrasting rooms, Justin Urbach explores these questions. While in the first exhibition space he focuses on visual perception as a physical experience and its technological optimization, the second room focuses on machine vision, a data-driven process that is detached from human perception establishing a new form of image production.
curated by Marisa Zeising
CREDITS
Sound Design (Blindspot): William East und Alexander Koenig (Aqua Veen Industries)
Sound Design (through the cracks): Daniel Door
Technical Director: Alexander Koenig
Actor: Ivan Malek
Research collaborators: Friedhelm Hamann, Guillermo Gallego – TU Berlin
in collaboration with Robotic Interactive Perception Lab Berlin
BLINDSPOT, 2025
Pixel laser engraved monitor wall, black aluminum profile frame
4 channel sound stereo, 4k, colour, 9:16, 25 Min.
200 × 120 × 10 cm




A video wall hangs through the illuminated ceiling, with abstract-technoid distorted contours flickering on the screens. From a sea of individual pixels, fleeting bodies emerge - at times resembling an eye, at others a machine part. For this work, Justin Urbach uses so-called neuromorphic event-based camera systems, which no longer capture light and movement in individual frames, but process them as a continuous data stream. Machine vision operates on a micro-temporal scale that enables a new perception of space and time and eludes direct human experience. Such technologies not only imitate the physiology of the eye but also extend it, pushing the ontology of the image beyond the realm of purely human perception.
The images take on an operative function by acting within automated and technical processes. They are no longer created for humans, but exclusively for other machines.
By fusing technological precision with sculptural form, the works in this exhibition draw attention to how perception itself is becoming hybridized. They suggest a world in which seeing is no longer bound to the biological eye, but instead distributed across technological agents—each with its own logic, speed, and opacity. As images become operational units within machine-to-machine communication, the human becomes a peripheral observer in a field of post-human vision.
text by Marisa Zeising

through the cracks (projection), 2024
Multimedia installation, 3D rendering (Full HD, colour, 16:9), stereo sound 8 Min.
300 × 200 cm


The video work „through the cracks“ allows us to see beyond what our eyes are capable of perceiving. Seeing is a sensory practice that guides us through the world, making it accessible and tangible. It serves as a means of constructing knowledge and fundamentally shapes our understanding of reality. But how do we see, how do images enter our consciousness and how are they altered? And what does it mean when seeing is no longer a natural process? Drawn in by a wavering light and a soundscape of algorithmic sounds, extracted from the technical parameters of the video works and transformed into synthetic sounds by the noise artist Daniel Door we encounter an initially blurred video projection, which after a while reveals a rotating eye undergoing laser surgery. For centuries, tools have been developed to enhance vision. Telescopes, spectacles and microscopes have expanded the human gaze.
Nowadays, however, modern technologies, such as laser surgery, are used to intervene directly in the eye in order to optimize or restore its visual ability. With this piece, the video work „through the cracks“ references surgical procedures that no longer merely correct the body medically but actively expand perception through digital technologies. They function as visual filters that reveal the structural conditions of seeing and deciphering the mechanical process. Such technologies not only imitate the physiology of the eye but also extend it, pushing the ontology of the image beyond the realm of purely human perception. The images take on an operative function by acting within automated and technical processes.


NANO DROP, 2025
Acrylic membrane with laser engraving, oxide crude steel, blue laser, cathode ray tube
100 × 80 × 5 cm
The work NANO DROP translates the act of seeing into a sculptural language. A blue laser beam is directed through a cathode ray tube and hits a membrane made of several layers of transparent acrylic, which imitates the retina of the human eye. While our eyes continuously absorb light from the environment and the brain constructs an image from it, the cathode ray tube illustrates how targeted light emissions and beam control led to the generation of the first moving images, a principle of modern imaging techniques. Delicate engravings on the membrane reveal the results of research into infrared vision, in which nanoparticles in the eye expand the visible color spectrum, although this has so far only been tested in animal experiments with mices.






BRAIN ROT I & II & III, 2025
Oxide crude steel, laser punching
180 × 100 × 0,2 cm
80 × 45 × 0,2 cm



BRAIN ROT I-III (2025) are wall reliefs made of punched steel that refer to the pixel-like silhouettes of machine vision from the video installation BLIND SPOT.Here, individual film stills are transferred from the ephemeral video into a solid, material form. The punctuated perforations in the metal resemble pixels: Up close, they appear abstract; from a distance, they condense into fragmentary motifs - such as an eye, a machine arm or a body contour.
The raw, unpolished steel refers not only to industrial aesthetics, but also to a process of erosion - in line with the title. BRAIN ROT stands for the increasing overload of cognitive processes in the digital age and the creeping erosion of the human gaze in the shadow of machine perception. As wall works, the reliefs carry a clear imagery and at the same time make visible how unstable the image and meaning of today's visual culture have become.

